Silvia Gabrielli

Researcher
  • Persuasive Technologies, Behavior Change Interventions, HCI, mHealth

Senior researcher at FBK High Impact Initiative on Health & Wellbeing. She holds a Ph.D. in Cognitive Sciences and a Master degree in Psychology. Since 2001 she was post-doc researcher at Interact Lab (Sussex University, UK), Interaction Design Institute Ivrea (I), DIS (University La Sapienza, Rome), HCI Lab (University of Udine), and senior researcher at the Health&Wellbeing unit of CREATE-NET until 2016. Her expertise is on participatory methods and co-design of ICT solutions, including persuasive interfaces for Personal Healthcare, game-based motor-cognitive rehabilitation, eInclusion and Sustainability. She has a track record of more than 50 publications in International Conferences and Journals in the area of HCI, has served in the Program Committee of several academic events in the field and is adjunct professor of HCI at the University of Trento (Faculty of Cognitive Sciences). She is currently WP4 leader of the H2020 project UPRIGHT,  developing resilience-based interventions for mental health of the young. With FBK she has conducted co-design and evaluation studies of the TreC-LifeStyle mobile solution for behaviour change interventions targeting families of overweight children in collaboration with primary care paediatrics services in the Trentino area.

Contacts
  • +39 0461 312477

Publications

Johanna, Jonsdottir; Rita, Bertoni; Michael, Lawo; Angelo, Montesano; Thomas, Bowman; Silvia, Gabrielli, Serious games for arm rehabilitation of persons with multiple sclerosis. A randomized controlled pilot study, in «MULTIPLE SCLEROSIS AND RELATED DISORDERS», vol. 19, 2018, pp. 25 – 29

Gabrielli, Silvia; Dianti, Marco; Maimone, Rosa; Betta, Marta; Filippi, Lorena; Ghezzi, Monica; Forti, Stefano, Design of a Mobile App for Nutrition Education (TreC-LifeStyle) and Formative Evaluation With Families of Overweight Children, in «JMIR MHEALTH AND UHEALTH», vol. 5, n. 4, 2017, pp. e48

Ferdous, Raihana; Gabrielli, Silvia; Maimone, Rosa, Designing Intuitive Web Solutions for Monitoring Patient’s Rehabilitation at Home, in «ICST TRANSACTIONS ON AMBIENT SYSTEMS», vol. 2, n. 8, 2015, pp. 1 – 5

Ponte, S.; Gabrielli, S.; Jonsdottir, J.; Morando, M.; Dellepiane, S., Monitoring Game-Based Motor Rehabilitation of Patients at Home for Better Plans of Care and Quality of Life,
Proceedings 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), 2015, 2015, pp. 3941-3944, (37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), 2015, Milan, Italy, 25-29 Aug. 2015)

Gabrielli, S.; Maimone, R.; Costa, C.; Ascolese, A.; Jonsdottir, J.; Klein, W.; Bendersky, G.,
A game-based solution for in-home rehabilitation, Internet of Things. User-Centric IoT, vol.150, 2015, pp. 112-117, (First International Internet of Things Summit, IoT360, Rome, October 2014)

A. De Santa; O. Mayora; S. Gabrielli; A. Maxhuni, Strumenti Innovativi per la Misura dello Stress Correlato al Lavoro, 2015

L. Pannese; S. Gabrielli; R. Maimone; G. Bo; M. Pompa, Designing Meaningful Game Experiences for Rehabilitation and Sustainable Mobility Settings, in «ICST TRANSACTIONS ON AMBIENT SYSTEMS», vol. 1, n. 3, 2014

P. Forbes; S. Gabrielli; R. Maimone; J. Masthoff; S. Wells; A. Jylhä, Towards using Segmentation-based Techniques to Personalize Mobility Behavior Interventions, in «ICST TRANSACTIONS ON AMBIENT SYSTEMS», vol. 14, n. 4, 2014

A. Jameson; B. Berendt; S. Gabrielli; F. Cena; C. Gena; F. Vernero; K. Reinecke,
Choice Architecture for Human-Computer Interaction, in «FOUNDATIONS AND TRENDS IN HUMAN-COMPUTER INTERACTION», vol. 7, n. 1-2, 2014

A. Jameson; B. Berendt; S. Gabrielli; F. Cena; C. Gena; F. Vernero; K. Reinecke,
Towards an Applied Gamification Model for Tracking, Managing, & Encouraging Sustainable Travel Behaviours, in «ICST TRANSACTIONS ON AMBIENT SYSTEMS», vol. 14, n. 4, 2014

S. Gabrielli; P. Forbes; A. Jylhä; S. Wells; M. Siren; S. Hemminki; P. Nurmi; R. Maimone; J. Masthoff; G. Jacucci, Design challenges in motivating change for sustainable urban mobility,
in «COMPUTERS IN HUMAN BEHAVIOR», vol. 41, 2014, pp. 416 – 423

Zancanaro M.; Gabrielli S.; Jameson A.; Leonardi C.; Not E.; Pianesi F., Virtual Helper or Virtual Card Player? Contrasting Responses of Older Users, Your Virtual Butler,  Berlin Heidelberg, Springer, 2013, pp. 70 – 78

Silvia Gabrielli; Anthony Jameson, Obstacles to Option Setting: Initial Results with a Heuristic Walkthrough Method, Human-Computer Interaction – INTERACT 2009,
Springer, vol.5727/2009, n. Part II, 2009, pp. 600-603, (Human-Computer Interaction – INTERACT 2009, Uppsala, Sweden, 24/08/2009 – 28/08/2009)

Anthony David Jameson; Silvia Gabrielli; Antti Oulasvirta, Users` Preferences Regarding Intelligent User Interfaces: Differences Among Users and Changes Over Time [Workshop Description], International Conference on Intelligent User Interfaces – IUI 2009, New York,
ACM, 2009, pp. 497-497, (International Conference on Intelligent User Interfaces – IUI 2009,
Sanibel Island, Florida, U.S.A., 08/02/2009 – 11/02/2009)

S. Gabrielli; S. Bellutti; A. Jameson; C. Leonardi; M. Zancanaro, Single-User Tabletop Card Game System for Older Persons: General Lessons Learned from an In-Situ Study, 3rd IEEE Tabletops and Interactive Surfaces Workshop, 2008, pp. 91-94, (3rd IEEE Tabletops and Interactive Surfaces Workshop, Amsterdam, The Netherlands, 01/10/2008 – 03/10/2008)